Project 12 Summerfest | Visualizing Architecture https://visualizingarchitecture.com by Alex Hogrefe Sat, 18 Jun 2022 22:29:35 +0000 en-US hourly 1 https://wordpress.org/?v=6.3 Summerfest Pavilion Color Studies https://visualizingarchitecture.com/summerfest-pavilion-color-studies/ https://visualizingarchitecture.com/summerfest-pavilion-color-studies/#comments Tue, 25 Jan 2022 00:28:02 +0000 https://visualizingarchitecture.com/?p=55960

It has been a while since my last post, the longest amount of time I have ever taken away from this website actually. As much as I love illustrating architecture, I love doing other things too and sometimes there isn’t enough time to do both. Besides working digitally, I spend quite a bit of time building and doing carpentry work on my house. I use to work in the wood shop when I was at grad school at Miami University and I have carried over those skills into revitalizing our historic 1920’s Dutch colonial house. Anyways, it was getting to the point where the time spent working on the computer vs working with my hands and doing physical work was getting a little too out of balance.

With that said, I still thought a lot about the Summerfest Pavilion and the images I was creating. As soon as I got back into things, I started to rework the design…..again. I can’t seem to get to a place where I am satisfied with how the architecture is articulated. The overall roof form has not changed but how it meets the ground has. The building was feeling too solid so I removed some walls and added columns.

The two images in this post below perhaps represent a more aggressive approach that I am taking on things such as color grading. I played around with increased color saturation, slightly unnatural toning, highly textured sky’s, etc. The illustrations took on a sort of vintage vibe but I like the look and plan to continue exploring some of these ideas in future images. Below is a super quick break down.

Sketchup and Vray

Sketchup Model Screenshot
V-Ray Base Rendering

The first thing you may notice is the 3D people. I rarely use 3D people because of how unnatural they can sometime feel in images. However, they are all distant from the camera and I ended up giving them a little blur so the “3Dness” isn’t felt as much and this saved me a lot of time in Photoshop. All of the 3D people came from V-Ray Cosmos.

Textures

Image after textures applied in Photoshop

Most of my time went into refining the concrete textures and building a nice sky. I was struggling to setup a good concrete texture in 3D that had the look I was going for so I focused my efforts in Photoshop. I tested out many different styles of concrete before arriving to the look above. I probably combined four or five different concrete textures in Photoshop as well as add the dirt leaks on all of the edges. I am more interested in illustrating how the architecture will look in 20 or 40 years vs how it looks right after construction.

Clouds

Cloud Cleanup in Photoshop

I talked a few posts back about a technique I have been using to cleanup cloud images. Here is another example of a cloud image that had the right look for my illustration, but contained all sorts of artifacts and noise and was very low quality. I ran some denoiser filters on it and then rebuilt the edge using the smudge tool. It is not perfect but miles better than the original image.

Color Grading

Color Grading Before and After

This is where I started to get a little experimental. Normally, I prefer a much lighter sky but decided to keep this one dark and very saturated. The greens shifted to oranges and browns and the blues shifted more towards cyan. I also amplified the detail of the concrete textures and vegetation.

Saturation

Warmth and Saturation Before and After

I added several warm color overlays which helped pop the highlights. Finally, the color saturating was bumped up in the sky and over the foreground vegetation areas.

Final Images

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Summerfest Pavilion Context Illustrations https://visualizingarchitecture.com/summerfest-pavilion-context-illustrations/ https://visualizingarchitecture.com/summerfest-pavilion-context-illustrations/#comments Sun, 29 Aug 2021 19:50:16 +0000 https://visualizingarchitecture.com/?p=55848 This series of illustrations were initially meant to be a quick study of the contextual environment. However, I ended up really pouring a lot of time into them, constantly reworking the images, changing views, changing lighting, reworking the images again, etc. Additionally, I continued to develop the design and to be honest, I still don’t think it is there yet.

Part of the reason for the constant changes to the illustrations was that I had some ideas in my head of the sort of environment that I wanted to portray. After visiting Ohio and spending some time driving through the backroads and seeing the landscape, there were some specific feelings and atmosphere that I wanted to get right. I struggled to strike the right balance and kept tweaking and editing to match what I saw in my head. I also wanted to represent the changing landscape via the farming season and how the planting, growing, and harvesting of the crops alter how the site is experienced. What started out as six images ended up as three as I abandoned some and ran out of time with others. The narrative of the farming season is somewhat lost now, though I may revisit this idea later.

The different images stitched together in Photoshop

Each of the three illustrations contain very little 3d and instead relied heavily on large textures of each of the image landscape elements. Generally, it doesn’t really take long to stitch all of the components together. The secret is finding the elements at a high enough resolution or with the correct lighting and perspective. Once the textures are compiled, it is all about toning. I have come to realize that careful toning of each component plays a significant role in getting the image as a whole to feel cohesive and natural. The more I create images, the larger percentage of my time is spent adjusting color, lighting, and levels of each individual texture. In the past, I would rely on general effects and atmosphere to hide the discontinuity of the textures but this approach leads to unnatural and “Photoshopped” looking images.

Below are the final images followed by the Black and White versions.

Final Daytime Image after Toning
Crop
Dusk Perspective
Dusk Crop
Overcast View
Overcast Crop

Black and White

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New Project: Summerfest Pavilion https://visualizingarchitecture.com/new-project-summerfest-pavilion/ https://visualizingarchitecture.com/new-project-summerfest-pavilion/#comments Sun, 11 Jul 2021 22:14:21 +0000 https://visualizingarchitecture.com/?p=55677

I recently took a long road trip back to Ohio to see family that I haven’t seen in over a year and a half. It is such a contrast leaving the density of an urban environment like Boston and traveling to the rural areas that I grew up in. The contrast is refreshing and always helps me to reset. Much of my family are farmers and I have many memories of running around in cornfields and riding in farm equipment. For my next visualization project, I wanted to position the project directly into this farming environment surrounded by farmland.

The design will follow a similar aesthetic and material palette to the Porter Square Project which has an industrial look exposing the steel structure and wrapped in a semi transparent metal mesh. I love architecture that plays with transparency and screening to create overlays of the different structural grid systems in the design. The Summerfest Pavilion design has very few solid walls, but instead relies on the metal mesh system to organize private and public spaces as well as shade.

The building will function as an event venue with a covered outdoor stage and a large indoor multipurpose space. Just about all of Northwest Ohio is flat so there is no topography to work with. However, the fields around the site will alternate between crops each year with corn growing 8′ tall before harvesting. The design takes vegetation height into account lifting much of the program above 10 feet to give clear views throughout.

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