Final Moves | Visualizing Architecture https://visualizingarchitecture.com by Alex Hogrefe Wed, 10 Jun 2020 01:30:21 +0000 en-US hourly 1 https://wordpress.org/?v=6.3 Texas Prairie: Color Grading https://visualizingarchitecture.com/texas-prairie-color-grading/ https://visualizingarchitecture.com/texas-prairie-color-grading/#comments Wed, 10 Jun 2020 01:04:50 +0000 https://visualizingarchitecture.com/?p=35625 I don’t often discuss in detail how I tone images because the process ranges so much from image to image. Daytime images use different techniques compared to overcast images or dusky images. On top of that, sometimes I am in the mood to really experiment with color grading while other times I keep things subtle. However, a trend I have been noticing with my work is that my techniques for toning and creating atmospheric effects are becoming less and less complicated. It used to be adjustment layers on top of adjustment layers with many additional layers of fog and Topaz filters. The simplification of my technique is in part because I am realizing that the underlying image prior to toning needs to be setup in such a way to properly accept the toning. For example, in this image, I had to really darken parts of the illustration so that the color grading on top would read properly.
For this latest image, I had an idea in my head of where I wanted it to end up, which meant taking things darker than I normally do. I was going for really deep contrast that silhouetted the building and ground plane against the sky, interior lights, and meandering stream. The final color grading really shifted the tones of the image at the end, but each step was subtle and built off of one another to get the big effect at the end. Below is a break down of this process.

1. Toning the Grass

Prairie Grass Before Darkening
Prairie Grass Levels Adjustment

I am first showing the the grass before it was darkened. The grass is made up of four or five different textures and toned to have a similar desaturated grayish green. Once I had the textures stitched together, I needed to darken the grass significantly. I did this in two steps. First, I adjusted the levels to punch up the contrast and to deepen the shadows. In some cases, the darker parts of the grass started to lose some of the detail in the shadows.

Solid Blue Layer
Solid Blue Layer Set to “Multiply” Over Prairie Grass

Next, I wanted to evenly darken the grass while giving it a subtle blue tint. My favorite way to do this is by creating a new layer, painting it a dark blue, and setting the Layer Blend Mode to “Multiply”.

2. Additional Details

Addition of Trees and Stream

I added in lots of trees and a stream cutting across the image. In both cases, they are either shifting really dark or really light continuing the extreme contrast. For the water, I setup a mask and simply flipped the sky so that the water reflected the exact same tones.

3. Final Adjustments

Solid Blue Layer
Solid Blue Layer Set to “Screen”

Now that I have the base image where I want it, I can begin setting up the final color adjustments. Up until this point, the toning was happening on an elemental basis meaning I was toning the trees, grass, building, and sky separately. These next round of adjustments will be happening at the top of the layer stack and effecting the entire image.
I first wanted to lightly wash the image and push the pure black shadows to something a little more blue in tone. I did this by creating a layer, painting it a dark blue, and setting the Layer Blend Mode to “Screen”. I then tweaked the opacity of the layer to reduce the strength of the effect.

Solid Blue Layer
Solid Blue Layer Set to “Lighten”

Next, I copied that same blue layer, but this time, set the Layer Blend Mode to “Lighten”. The change is subtle and both “Screen” and “Lighten” are softening the shadows of the image. The difference is “Lighten” effects only the darkest parts of the image whereas “Screen” is effecting both the dark and light parts of the image.

Color Balance Adjustments

I wanted to move away from the grass feeling too green, so I next adjusted the “Color Balance”. With the “Color Balance” dialogue box open, I first selected the “Highlights” in the “Tone” drop-down menu. I pushed the highlights of the image to a cooler blue tone by moving the “Cyan” slider to the left. I then chose the “Shadows” in the “Tone” drop-down menu. With the shadows, I didn’t want to lose all of the warmth, so I stayed in the purple ranges by pushing the “Cyan” and “Yellow” sliders to the right. I should point out this took some testing and experimenting before arriving at to these final settings.

Haze Layer Isolated
Image with Haze Applied

Finally, the transition from the hill to the sky was a little to harsh, so I painted in some haze that focused on the horizon, and softly washing the entire image.

Final Image

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Adding Depth Via Fog https://visualizingarchitecture.com/adding-depth-via-fog/ https://visualizingarchitecture.com/adding-depth-via-fog/#comments Mon, 05 Nov 2012 01:41:56 +0000 https://visualizingarchitecture.com/adding-depth-via-fog/ I thought I would pull another move from the Bob Ross play book. He was always great at creating depth in his paintings by saturating and darkening the elements that were closest to the viewer and then lightening the hills and mountains further off in the distance. This move created a clear contrast between the foreground and background objects. Adding this atmospheric haze can be directly translated into architectural illustrations. I’m constantly trying to show tips on this site that have a high return on investment, and adding fog to illustrations is one of those tips. Fog only takes seconds to add but can can completely change the feel of the scene. Often with birds eye views, adding fog can also help transition from the ground to the sky at the horizon and also offers opportunities for blending into other images or backgrounds when working on portfolios and presentation boards.

Over the years, I have seen many different techniques to add fog. Sketchup has the ability to add and export fog. Most rendering programs can render fog as well. I go the really simple route. I just paint it in using Photoshop. It may not be the most accurate technique, but it is fast and very easy to tweak and adjust.

 

 

 

 

FOG_instructions_alex_hogrefe

 

To add fog, I first create a new layer and move it to the top of the layers palette. I then select the “Brush Tool”, choose a white paint color, select a soft brush at the top, and lower the opacity to somewhere around 10%. From there, I simply paint in fog with a higher density in the horizon fading away as it gets closer to the viewer. You can also see this done in one of my older videos HERE.

 

 

Below, I have uploaded some before and after shots of my old thesis renderings.

 

Thesis_No_Fog_alex_hogrefe

 
Thesis_With_Fog_alex_hogrefe

 

 

Thesis_theater_No_Fog_alex_hogrefe

 
Thesis_theater_With_Fog_alex_hogrefe

 

 

Thesis_view_3_No_Fog_alex_hogrefe2

 
Thesis_view_3_With_Fog_alex_hogrefe2

 

 

 

 

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Landscape Tutorial Continued: Final Post Processing https://visualizingarchitecture.com/landscape-tutorial-continued-final-post-processing/ https://visualizingarchitecture.com/landscape-tutorial-continued-final-post-processing/#comments Tue, 29 Nov 2011 04:03:47 +0000 https://visualizingarchitecture.com/landscape-tutorial-continued-final-post-processing/  

I posted a landscape video tutorial a few weeks back, however the video did not cover some final post processing steps used for the final look. I received some comments asking for an explanation so I thought I would put something together quickly. The steps are basic and better explanations can be found under the quick tips section of the TUTORIALS PAGE.

 

 

At the end of the landscape video tutorial, the image was looking good (Below), however there were a few subtle details that I still wanted to adjust.

 

initial_image_alex_hogrefe

 

 

 

1) First, I found an image of people at the correct camera angle. I quickly cut them out by erasing the background with the eraser tool.

 

1_people_cut

 

 

 

2) The cutouts were dragged into the illustration and scaled to the correct size. I also painted in a soft shadow to set them into the image. Another tip is to desaturate the people about 50% so that bright color clothing doesn’t become too distracting. It also allows people taken from different images to look better next to one another.

 

3_orange_overlay

 

 

 

4) Double check that the orange layer is at the top, and set the blend mode to “Overlay”. I like to give my illustrations color overlays because it helps to tie all of the different Photoshopped elements together, especially in an illustration like this with different trees and grasses. A more detailed description of color overlays can be found HERE.

 

4_orange_overlay_set_architecture_illustration

 

 

 

5) Finally, I want to add just a little grunge effect. Find a good grunge texture and move it to the top of the layers pallet. The one I used has an orange hue to it which will strengthen the orange in the previous step which Im fine with. If I wanted, I could desaturate the texture to avoid the added orange color and just utilize the texture.

 

5_grunge_overlay_architecture_rendering

 

 

 

 6) Set the new grunge layer to “Overlay” and lower the opacity. A more detailed explanation of the step can be found HERE.

 

6_grunge_overlay_architecture_rendering

 

 

 

I’ve realized that some of the biggest moves I make with architectural illustrations happen in the last few seconds of post processing. The mood can be completely flipped with just a few color overlays. A have saved a lot of weak renderings with these simple steps.

 

axoloti_museum_architecture_illustration_alex_hogrefe

 

 

 

 

 

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Sun Rays Tutorial (Video) https://visualizingarchitecture.com/sun-rays-tutorial-video/ https://visualizingarchitecture.com/sun-rays-tutorial-video/#comments Mon, 05 Sep 2011 14:54:42 +0000 https://visualizingarchitecture.com/sun-rays-tutorial-video/  

I received a lot of feedback and emails from people after posting the “Honduras Illustration part 2” asking for a tutorial on adding light rays. I put together this video explaining how this was done. You will will realize that there’s not much to them and the process of adding them is pretty painless.

 

 

 

 

Before (below)

window_rendering_alex_hogrefe_rays

 

 

 

After adding the light rays (below)

window_rendering_alex_hogrefe_rays_after

 

 

As always, I appreciate the feedback

This illustration was a part of a series of illustrations that I created for a project at Paul Lukez Architecture.

 

 

 

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Quick Tip: Adjusting The Verticals https://visualizingarchitecture.com/quick-tip-adjusting-the-verticals/ https://visualizingarchitecture.com/quick-tip-adjusting-the-verticals/#comments Sat, 27 Aug 2011 20:40:13 +0000 https://visualizingarchitecture.com/quick-tip-adjusting-the-verticals/  

As I get more into photography,  I find more and more things that overlap into architecture illustrations. One thing that I never thought about in school when creating illustrations was the idea of avoiding converging vertical lines. Obviously, this isn’t the case for all views and illustrations, but there are times when making this adjustment can add a bit of realism and clarity to the composition. It’s a common tweak used in architectural photography and I find myself applying it to my illustrations more often.

 

 

Below, I have shown the original illustration with guides showing how the vertical lines angle inward and would eventually converge if they were to be extended.

 

verticals_initial_image_alex_hogrefe

 

 

 

If your using Sketchup, there is a setting that can be change to get the vertical elements straight up and down. Just choose “Camera” at the top of the UI and select “two-point perspective”.

 

sketchup_2point_perspective_alex_hogrefe copy

 

 

 

Sometimes, the adjustment needs to be made after things have been rendered and post processed. The easiest way I have found to do this in Photoshop is as follows:

1. To unlock the background layer, right click on the layer and choose “Layer from Background”. You could also duplicate the layer that way you keep the original.

 

photoshop_layer_from_background copy

 

 

 

2. If your rulers are not turned on, go to “view” and select “Rulers”. Click on the rulers with the move tool and Drag to the right to create guides. These will act as a reference to align the image verticals to.

 

verticals_guides_2

 

 

 

3. Choose “Edit” at the top and select “Transform> Perspective”.

 

photoshop_transform_alex_hogrefe copy

 

 

 

4. Click the grips in the corners and drag until the vertical elements in the image are parallel with the guides.

 

move_perspective_tutorial

 

 

 

Pretty simple. Now the image is less distorted and probably more accurate to what it would look like if you where looking at the real thing.

 

verticals_final_image_alex_hogrefe

 

If your wondering how this illustration was constructed,

The “CLAY MODEL TUTORIAL” was used for the base image

The “PHOTOSHOP GRASS TUTORIAL” was used for the grass

I also used the “GRUNGE TUTORIAL”  and the ” COLOR OVERLAY TUTORIAL”.

 

 

 

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Quick Tips: Image Softening https://visualizingarchitecture.com/quick-tips-image-softening/ https://visualizingarchitecture.com/quick-tips-image-softening/#comments Sun, 08 May 2011 00:28:19 +0000 https://visualizingarchitecture.com/quick-tips-image-softening/  

As with many of the other tips in this series, this tutorial adds a last minute “kick” to an architectural illustration. What is nice about this process is that the contrast is increased, but at the same time, the sharpness is decreased providing an interesting final outcome.

 

 

 

Begin by opening the image in Photoshop. The original image that I will be using is below.

 

original_rendering_duplicate_overlay

 

 

 

Right click on the image layer and choose “Duplicate.”

 

duplicate_duplicate_overlay_arrow

 

 

 

Next, select Filters>Blur>Guassian Blur.

 

guassian_blur_duplicate_overlay

 

 

 

The amount of blur is dependent on the size of the image and your own preference.

 

guassian_blur_2_duplicate_overlay

 

 

 

Once the blur is applied, set the layer blend mode to “Overlay.”

 

overlay_duplicate_overlay

 

 

 

Adjust the opacity of the layer if the effect is too strong.

 

duplicate_overlay_final

 

 

 

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